Mechsuit - Back - This might be as close to done as I get this. I’ve learned a lot with this project…mostly that, with high poly stuff, you’ve really got to have a good idea of what the detail you’re adding is supposed to look like…or you just kinda stab around until something looks okay. My drawing was very general and simple and doesn’t actually work great in 3d space, but I have a better idea of what will be the question areas on any further concepts. Front can be seen here.
Leg detail on my mech suit. I’m slowly getting a lot better at understanding where to start on shapes that are going to be turbosmoothed. It’s a big step going from making sure there’s enough polys to make something look good to not caring and just defining the shape.
Mechsuite WIP Render - So this is happening. I’m struggling with the high poly stuff. I’m not comfortable with it, I’m not quick at it, and I’m not entirely sure what it is I’m doing wrong in some cases. I’ve got some video tutorials, but they’re all process stuff that’s just real quick and all the little tools that I should probably no better are glossed over. If anyone knows any videos that are more oriented to starting out with the tools you’ll use for high poly work, I would love to be pointed in their direction :)